一个人写代码、做游戏。做的东西都不大,但每一处都想自己弄明白:地形怎么生成、海面怎么翻动、飞机怎么飞起来。
I write code and make games on my own. Nothing I build is large, but I want to understand every piece of it myself — how terrain is generated, how the sea moves, how an aircraft gets off the ground.
很多事情不老想不起来
空战游戏 · 开发中
AIR COMBAT GAME · IN DEVELOPMENT
一部纯手工打造的低多边形空战游戏。四关战役、自由飞行场景库、机场与航母起降、1:100 环球飞行,以及不需要服务器的多人对战。
A hand-built low-poly air combat game: a four-mission campaign, a free-flight scenario library, runway and carrier operations, a 1:100 globe to fly around, and multiplayer that needs no server.
了解更多 →LEARN MORE →还没定。做完 ACEBAT 再说。
Not decided yet — after ACEBAT ships.
做每个东西的过程、想法和踩过的坑,写在这里。
How each thing got made — the ideas, and everything that went wrong along the way.
从一架飞机、一片海开始,到战役、航母、1:100 的地球,和不用服务器的跨平台联机。几乎每一节都不在原计划里——包括那次深夜第一回成功着舰。
From one aircraft over one sea to a campaign, carrier landings, a 1:100 Earth and serverless cross-platform multiplayer. Almost none of it was planned — including the night I finally got it down on the deck.