ALALAN
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ALALAN

一个人写代码、做游戏。做的东西都不大,但每一处都想自己弄明白:地形怎么生成、海面怎么翻动、飞机怎么飞起来。

I write code and make games on my own. Nothing I build is large, but I want to understand every piece of it myself — how terrain is generated, how the sea moves, how an aircraft gets off the ground.

很多事情不老想不起来

01 / WORKS

在做的东西What I'm building

空战游戏 · 开发中

AIR COMBAT GAME · IN DEVELOPMENT

ACEBAT

一部纯手工打造的低多边形空战游戏。四关战役、自由飞行场景库、机场与航母起降、1:100 环球飞行,以及不需要服务器的多人对战。

A hand-built low-poly air combat game: a four-mission campaign, a free-flight scenario library, runway and carrier operations, a 1:100 globe to fly around, and multiplayer that needs no server.

THREE.JSWEBGL 战役CAMPAIGN 航母起降CARRIER OPS 多人对战MULTIPLAYER
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NEXT

下一个Next up

还没定。做完 ACEBAT 再说。

Not decided yet — after ACEBAT ships.

CONTACT

找我Get in touch

关于我 · 联系方式About me & contact

02 / NOTES

手记Notes

做每个东西的过程、想法和踩过的坑,写在这里。

How each thing got made — the ideas, and everything that went wrong along the way.

2026.07 ACEBAT

两周,我和 AI 做完了一个飞行游戏Two weeks: how an AI and I finished a flight game

从一架飞机、一片海开始,到战役、航母、1:100 的地球,和不用服务器的跨平台联机。几乎每一节都不在原计划里——包括那次深夜第一回成功着舰。

From one aircraft over one sea to a campaign, carrier landings, a 1:100 Earth and serverless cross-platform multiplayer. Almost none of it was planned — including the night I finally got it down on the deck.

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